MANUFACTURE OF CHEMFUN GAME BOARD LEARNING MEDIA IN SCIENCE LITERATION ORIENTED CHEMICAL BONDING MATERIALS
Main Article Content
Abstract
This study aims to analyze the results of the validation and describe the appearance of the board game learning media on chemical bonding material based on scientific literacy. This game board is expected to be a tool in learning about chemical bonding material which is then oriented to scientific literacy. Chemical bonding is an important concept that is to understand other topics in chemistry. This research method uses Design Based Research. The results of the validation of this game obtain data that this game is suitable for use as a learning medium with the validation test results of 0.86. So this shows that the learning media for the Chemfun board game of chemical bonds oriented to scientific literacy is valid to be developed in learning. The display of learning media for chemical bond chemfun board games, including questions and materials, which is equipped with pictures of chemical bonds oriented to scientific literacy, which contain aspects of context, content, process, and attitudes.
Downloads
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
A, Agustina ; Z, S. (2013). Pembuatan Media Pembelajaran Berupa Animasi Berbasis Komputer untuk Meningkatkan Pemahaman Siswa SMA/MA Kelas X Pada Mata Pelajaran Kimia Konsep Ikatan Kimia. Prosiding Simposium Nasional Inovasi Dan Pembelajaran Sains, 35.
Adytia, P. F., & Dwiningsih, K. (2018). Pengembangan Lembar Kegiatan Siswa Berorientasi Literasi Sains Pada Materi Ikatan Kimia. UNESA Journal of Chemical Education, 7(3), 358–364.
Arikunto. (2013). Prosedur Penelitian : Suatu Penelitian Praktik. Jakarta: PT Rineka Cipta.
Arsyad, A. (2002). Media pembelajaran, edisi 1. Jakarta: PT. Raja Grafindo Persada, 36.
Bergqvist, A., Drechsler, M., De Jong, O., & Rundgren, S.-N. C. (2013). Representations of chemical bonding models in school textbooks--help or hindrance for understanding? Chemistry Education Research and Practice, 14(4), 589–606.
Indana, S., Agustini, R., & Rahayu, Y. S. (2018). Profile of Scientific Literacy Skills in Junior High School One Roof. Mathematics, Informatics, Science, and Education International Conference (MISEIC 2018).
Khery, Y. (2013). Pengembangan E-Modul Interaktif Menggunakan Adobe Flash Pada Materi Ikatan Kimia Untuk Mendorong. 5(1), 8–13.
Lansangan, R. V, Orleans, A. V, & Camacho, V. M. I. (2007). Representational competence of secondary chemistry students in understanding selected chemical principles. 2.
Limantara, D., Waluyanto, H. D., & Zacky, A. (2015). Perancangan Board game Untuk Menumbuhkan Nilai-Nilai Moral Pada Remaja. 1–9. Retrieved from publication.petra.ac.id
Mahnun, N. (2012). Media Pembelajaran (Kajian terhadap Langkah-langkah Pemilihan Media dan Implementasinya dalam Pembelajaran). An-Nida’, 37(1), 27–35.
Neldi, M., Linda, R., Education, C., & Program, S. (2015). Application of Quartet Card Game Media To Improve Students Achievement on Chemical Bonding Subject in Class X Mia At. 1–9.
Nurwanti, H., Khery, Y., & Nufida, B. A. (2019). Pengembangan Modul Ikatan Kimia dan Bentuk Molekul Berorientasi Nature of Science Untuk Menumbuhkan Literasi Sains Siswa. Hydrogen: Jurnal Kependidikan Kimia, 6(2), 81. https://doi.org/10.33394/hjkk.v6i2.1603
OECD. (2018). PISA 2015 Result in Focus. New York: Columbia University.
Purwanto, M., Sari, I. M., & Husna, H. N. (2012). Implementasi Permainan Monopoli Fisika Sebagai Media Pembelajaran Dalam Pembelajaran Kooperatif Tipe TGT Untuk Meningkatkan Prestasi Belajar dan Mengetahui Profil Kemampuan Berpikir Kritis Siswa SMP. Jurnal Pengajaran MIPA, 17(1), 69–76.
Safitri, S. &. (2019). Design of educational games oriented to chemical literacy on petroleum material Design of educational games oriented to chemical literacy on petroleum material. https://doi.org/10.1088/1742-6596/1402/5/055032
Sari, S., Solihin, H., & Arifin, M. (2015). Pengembangan Kreativitas Mahasiswa Calon Guru Kimia Dalam Pembelajaran Dengan Metode Inkuiri Laboratorium Melalui Tema Minuman Kemasan. Jurnal BIOEDUIN : Program Studi Pendidikan Biologi, 5(1), 43. https://doi.org/10.15575/bioeduin.v5i1.2466
Siadi, K., Mursiti, S., & Laelly, I. N. (2009). Komparasi Hasil Belajar Kimia Antara Siswa yang Diberi Metode Drill dengan Resitasi. Jurnal Inovasi Pendidikan Kimia, 3(1), 360–365.
Sugiyono. (2012). Metode Penelitian Pendidikan. Bandung: Alfabeta.
Sugiyono. (2017). Metode Penelitian Kuantitatif Kualitatif dan R & D. Bandung: CV. Alfabeta.
Sumartati. (2009). Pembelajaran IPA Terpadu Pada Tema Makanan Dan Pengaruhnya Terhadap Kerja Ginjal Untuk Meningkatkan Literasi Sains Siswa MTs. Sekolah Pascasarjana UPI.
Wahyuni, E. S., & Hidayah, R. (2016). Pengembangan Media Permainan Kartu Quarchem untuk Melatihkan Keterampilan Berpikir Analitis Siswa pada Materi Ikatan Kimia Kelas X SMA. Prosiding Seminar Nasional Kimia Dan Pembelajarannya.
Wardani,S., Lindawati & Kusuma, S. B. . (2017). The Development Of Inquiry By Using Android-System-Based Chemistry Board Game To Improve Learning Outcome And Critical Thinking Ability. Jurnal Pendidikan IPA Indonesia, 196–205.